Spell
ContinuousMessenger of Peace
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4719
Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
Messenger of Peace — Power Evaluation
Final Score: 65 ± 5 · Confidence: Medium
- Intrinsic: 65 · Deck: 66 · Meta: provisional
- Primary role: Floodgate/Control · Secondary: Utility
Why it scores here
Messenger of Peace is a splashable control tool that locks down any 1500+ ATK monster from attacking, making it effective in control and midrange strategies across 68 distinct archetypes. Its strength lies in universal applicability, negligible 100 LP maintenance cost, and strong synergy with other floodgates like Skill Drain and Rivalry of Warlords in its primary Runick home (53% of sample). However, its soft disruption—preventing attacks but not removing or negating threats—combined with vulnerability to spell removal and zero contribution to combo generation or material value prevents it from scoring higher.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Runs cleanly at 1.81 average copies across 400 decks with no archetype restrictions or search requirements; a straightforward continuous spell that resolves and stays live until removed. (verified) |
| Combo & Conversion | 15 | Appears in zero combo boards and builds no multi-card sequences; it is a passive lockdown, not a combo enabler or extender. (verified) |
| Resource Economy | 62 | Costs only 100 LP per turn with no card loss, and the interrupted attacks represent saved value; resource-neutral to slightly positive without requiring refueling. (inferred) |
| Effect & Interaction | 68 | Prevents 1500+ ATK monsters from attacking, disrupting many meta threats; however, it is soft disruption that does not stop effect activations, searches, or negate special summons. (verified) |
| Material Utility | 5 | As a continuous spell, it has zero material utility and becomes completely dead if its effect is negated or removed; it contributes nothing as synchro/xyz material or resource. (verified) |
| Resilience & Flexibility | 58 | Lasts multiple turns as a continuous spell but is vulnerable to spell removal, which is common in current metas; redundancy via 1–3 copies per deck mitigates this somewhat. (observed) |
| Deck-Building Efficiency | 78 | Splashes into 68 distinct archetypes with no garnet risk, no deck restriction, and zero synergy requirement; players consistently run 1–3 copies, confirming clean slot efficiency. (verified) |
Calculation
Weight profile: Pure Floodgate/Control role. Intrinsic ≈ 65, Deck ≈ 66, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Universal splashability across 68 distinct archetypes with no synergy requirement (verified in deck sample)
- Highly effective against ATK-heavy strategies and monsters with 1500+ ATK, the default body size in competitive Yu-Gi-Oh! (verified via top partners: Skill Drain, Rivalry of Warlords)
- Trivial 100 LP per-turn maintenance cost makes it virtually free to sustain indefinitely (verified in card text)
- Strong synergy with other floodgates in control decks, particularly Runick (53% of sample with 67.8% Skill Drain co-deck rate) (observed)
- Clean 1–3 copy range across diverse homes with zero garnet risk (verified in deck distribution)
Weaknesses
- Vulnerable to spell removal effects common in meta (Mystical Space Typhoon, Cosmic Cyclone, Evenly Matched) (inferred)
- Soft disruption: prevents attacks but does not remove monsters or negate effects, allowing combo chains to execute uninterrupted (verified in card text; zero combo appearances)
- Ineffective against low-ATK utility engines, OTK strategies, and decks that do not rely on attacks to win (inferred)
- Single continuous spell slot limits redundancy once on field; a player can only control one copy at a time (verified in game mechanics)
- Requires setup before opponent's attack phase; cannot retroactively stop attacks already declared (verified in card text)
Counters / choke points
- Spell removal: Mystical Space Typhoon, Cosmic Cyclone, Evenly Matched
- Low-ATK utility strategies and direct damage decks
- Monster effects that do not rely on attacks (Cyber Dragon Infinity, Swordsoul Strategist Longyuan, Rhongomyniad)
- Going first to OTK or establishing board before the card can be set
Best use
Floodgate/Control tech. Decks: Runick (53% of sample), True Draco, Monarch, Greed, Ancient Gears, Any control or midrange deck.
Evidence & gaps
- Verified: Card text: prevents monsters with 1500+ ATK from attacking; costs 100 LP per turn or is destroyed (read directly from description); Runs in all 400 decks (main deck only) with 1.81 average copies and 1–3 distribution (deck data.copies per deck); Splashable across 68 distinct archetypes with zero archetype requirement (deck data.distinct archetypes); Runick is primary home at 52.7% combined (deck data.archetypes), with top partners heavily Runick cards and fellow floodgates (top partners); 100% inclusion in Gate Guardian, Time Thief, Libromancer, Grepher, SPYRAL per usage statistics; Zero combo appearances across all supplied boards (combo data.appearances = 0; no starter/extender/material roles); Assumed 3 copies (unlimited) per data gaps; no banlist restrictions in TCG/OCG/MasterDuel
- Observed: Control is primary gameplay type at 61.5% of sample; midrange at 24%; combo at 14% (formats); Consistent pairing with Skill Drain (67.8%), Rivalry of Warlords (66.5%), and There Can Be Only One (64.8%) suggests control-focused deckbuilding strategy (top partners); 60–100% inclusion across 6 tracked archetypes indicates consistent tech choice across homes, not niche inclusion (usage statistics)
- Inferred: 100 LP per-turn cost is negligible given standard 8000 LP starting totals and mid-game lifegain (game knowledge); Soft lock is weak to combo strategies that generate value without attacks (card text analysis + zero combo appearances combine to show lack of combo relevance); Spell removal is vulnerability derived from continuous spell mechanics and current meta knowledge (standard card game theory); Multiple copies (1.81 average, up to 3) provide redundancy against single-copy removal effects (deck construction logic); Primary value in control/midrange; secondary tech value in combo decks as meta-hate against aggro (deck composition analysis)
- Data gaps: No combos supplied: combo_conversion is text-only inference, not observed board data from combo data (combo data.examples = []) No guides supplied: no human strategy context on meta role, timing, or meta-dependent performance (guide data.total guides = 0) No banlist token: assumed unlimited at 3 copies per evidence data gaps, but actual format-specific restrictions not provided






